Biff Wigglebottom


Biff Wigglebottom
Goblin sorcerer 1 (Pathfinder RPG Advanced Race Guide 114)
CN Small humanoid (goblinoid)
Init +2; Senses darkvision 60 ft.; Perception +1
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +3; +2 vs. [fire] spells
Speed 30 ft.
Melee bite +0 (1d4-1) and
dagger +0 (1d3-1/19-20)
Special Attacks bloodline arcana: elemental
Spell-Like Abilities (CL 1st; concentration +3)
5/day—elemental ray
Sorcerer Spells Known (CL 1st; concentration +3):
1st (4/day)—burning hands (DC 13), obscuring mist
0 (at will)—dancing lights, ghost sound (DC 12), mage hand, spark{super}APG{/super} (DC 12)
Str 9, Dex 14, Con 14, Int 12, Wis 12, Cha 14
Base Atk +0; CMB -2; CMD 10
Feats Eschew Materials, Fire Tamer[ARG]
Skills Bluff +6, Diplomacy +2 (+4 with goblins), Intimidate +6 (+8 wtih goblins), Spellcraft +5, Stealth +10
Languages Common, Goblin
SQ bloodline (elemental)
Other Gear dagger, 148 gp
Special Abilities
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Fire energy.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental (Fire) You may change any energy spell to use your bloodline’s energy type.
Elemental Ray (5/day) (Sp) Ranged touch attack deals 1d6 Fire damage
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire Tamer +2 to save vs spells with fire descriptor. +2 Diplomacy/Intimidate with goblins.

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Biff Wigglebottom

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